Code Blog
Here you can find blog posts detailing different bits of code I have written. There will be posts about shader code used for making VFX in Unity and posts used to make game mechanics and other things. All posts will contain a link to where you can download a repository with the code.
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Trajectories, Particle Systems, and Physics Sims
Here you can learn about calculating trajectories for projectiles, how to use particle systems to draw decals on geometry, and how we can use Unity’s Physics system to simulate physics systems.
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Extending The Unity Procedural Skybox
Here you can find out how I extended the Unity Procedural Skybox to add clouds, stars, and a moon. This post will also teach you some basics about writing skybox shaders.